Thursday, 11 December 2014

Human Skeleton

This was a study of the human skeleton, first step was to look up images and practice drawing some vital areas of the skeleton. Then I needed to label the various bones and label what each joint type; hinge, pivot or ball and socket. The areas I decided to look at specifically are around the joints, I had trouble with the rib-cage, trying to repeat it without making it look too messy. The hands and feet are also difficult as they are made up of lots of tiny bones.


I did the final study in photoshop so I could properly align it and adjust it if needed. It also help by making guides for symmetrical things. I made the final skeleton about 8 1/2 heads tall. 
I haven't drawn many skeletons before, so this was quite helpful in giving me a better understanding of the human form. Like the original sketches, I had trouble with the rib-cage and the bones around the neck.

Tuesday, 9 December 2014

Temple Model



I found this temple difficult to model at some points, I had trouble with the small extruded pieces on all the thin pillars around the building. I also had difficulty extruding the roof from the top of the walls, in the end I just made the walls and roof separate pieces. I only made half of the temple then mirrored it and combined the vertexes to join both halves. This is the model for the temple without textures, the next step is to unwrap and add those textures.

Monday, 1 December 2014

Fish Skeleton and Animaton

This is my outcome of the creation of a skeleton then animating of the fish model. It was much more simple then I had expected.
I enjoyed learning how to rig and animate. It allows more complicated animations, especially for organic things like animals or plants. The skin weight painter can be a bit finicky and clunky, it doesn't always go where you want it to.