With the ZBrush stage of development out of the way it was time to start the low-poly version of the rifle. Using the Quad-Draw tool in Maya, I replicated my original high-poly model.
I only created one side of the model then used a symmetrical transformation and added (or remove) ares for the asymmetrical parts. This model consists of three separate pieces; the barrel and under-slug shotgun, the magazine and trigger assembly and the last piece was the whole casing. In total the model came to just under 4000 tris, this number is smaller than I would have liked, but I wanted to try to get it as low as possible.
No comments:
Post a Comment