A major part of my teams game project (The Jongleur) is finding items to continue progressing through the level, simple puzzle solving. So I made some initial concepts for a set of keys that would appear on screen. Seen below are a gold, bronze, iron and empty icons to communicate to the player how many and which keys they have acquired. These first concepts were created in a pixel-art style, they were quick and easy to mock-up, this was the initial art direction.
After a few discussions the team agreed that we wanted the GUI to look almost hand-drawn and ornate to fit with the setting of the game (Victorian opera-house). These were a keys a eventually came up with after a few revisions, you can also see I have continued with the variations, as well as a blank icon to portray a missing key.
Like with the keys I initially created these concepts for a candle icon in the pixel-art style. This icon was to be animated and be a way of informing the player as to how much time they had left to complete the level. Under the concept images is the first sprite sheet I put together for the animation, is wasn't to be smooth, but rather tick down every few moments.
Also like the keys, here is the revision of the original art style. I've kept the look of the candle almost exactly the same, the animation is also a lot smoother that before.
No comments:
Post a Comment