Next step was to move the high-poly model from Maya to ZBrush. At this stage, I will be adding a textured surface and adding definition to things like screw heads or battle-damage. I used a wide array of alphas to accomplish the model seen below, most of which I created myself through Photoshop.
After finishing with the alphas, I colour mapped the entire gun so that I could define the various materials. This model was exported as a single piece as opposed to my low poly that will be in several.
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