This is the final outcome, both my pulse rifle model and the crates inside Unreal Engine 4. I created a small room using the starter package assets within Unreal. I used a single spotlight to highlight the models using a lighting resolution of 512, I also edit the lighting to appear slightly colder to better represent the space setting of the Alien universe.
Thursday, 10 December 2015
Alien Crate
To populate my Unreal 4 scene I wanted some sort of crates to arrange my pulse rifle on. I could not find anything sufficient on the asset store online. I decided to quickly make one myself. I based it loosely on what is found on the set of the Alien movies.
Low poly model.
UV map.
High poly Maya model.
High poly ZBrush model.
Finished textures and maps on low poly model.
Quixel Suite Textures
These are the final textures for each piece. I'm very pleased with the outcome. Each piece has several material textures ranging from dirt and dust to plastics and metals.
The under-slung shotgun and barrel.
The casing and stock.
The trigger, grip and magazine.
Wednesday, 2 December 2015
Quixel Suite
After creating a project including all the separate, this was the outcome in Quixel Suites 3DO viewer.
The model looks great, but I need to do the 3 parts separately to reduce loading/rendering times, as well avoiding confusion in folder structures.
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