After unwrapping each section of the tank model, I could now start the texturing. I began with the turret, I wanted the entire vehicle to be an olive drab, military colour, but have rust, bare metal and snow layered over the top. The mismatched pieces are rusted metal painted either red or white, this contrasts well with the rest of the tank whilst keeping consistant.
The sides of the turret are still quite bare and so will possibly add extra armour or clutter at a later stage.
The gun barrel was fairly tricky due to the rope draped over the middle section, this was a long process in ZBrush to model, and using the base fabric texture in Quixel, I layered on a more 'rope-like' texture. There is a large emphasis on the battle damage over the gun mantlet to show its age and how strong its armour is.The remain hull was a long texturing process. The high poly model had difficulty baking onto the lower poly, as such it required a lot of post editing of the normals and occlusion maps. The dark front panel is a couple of fans, the actual piece is completely flat, but because the fans are meant to be seen behind a grate the normals create a good illusion.
The skulls on the rebar were modeled and textured separately. I later wanted to add some road signs to the posts to add some colour to the model.