The final low poly turret is now completed, it had a few minor changes from the original model I made at the start, most notably is the addition of the spiky metal pieces jutting out the top. This was heavy influenced by the Orks for the my reference images. The make-shift gun mantlet was given a more appealing shape and the iron sights were removed.
This is the completed main hull of the tank, it took many iteration to get the shape seen above. The front engine bay and headlights were especially difficult to model. Most of the bolted-on armour is a separate piece, this not only kept the poly-count lower but will also make it easier to model in ZBrush.
The final pieces to model were the wheels and suspension. Each wheel is the same model, but I have made two variants of hub-caps; a basic one with a spike and a 'kneecapper' style one. These hubcaps can be placed at random to make the model less repetitive. I didn't spend much time on the suspension due to it being mostly hidden, but it still needed a silhouette for when its being lit.
Here it is all together, the poly-count is as low as I could get it without losing too much detail. At about 15000 tris it gives enough detail to the areas that matter. If I could spare more time or redo the earlier modeling, I would have incorporated more scrap metal on the front, make it appear more armoured and weathered, as if it had been in many battles.
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