When introduced to organic model in maya, the task was to model a T-Rex from a reference image. This was my outcome of the model phase after the model was subdivided once.
This is the UV sheet after I've cut and edges and lay out each limb and piece of the T-Rex ready for the texture to be made on the UV snapshot.The UV mapping of an organic model wasn't too difficult and I finished it quickly, its all about making sure the model itself is correct and that the edge loops are all uniform. This makes it quick to find and cut the right edges.