The sides of my tank were looking some-what bare. I decided to make some crates that would carry jerrycans for fuel. I need these objects as low-poly as possible so not to affect the overall performance of the scene. On this crate, I made sure to cut the UVs in such a way that I can create wooden beams that flow the correct way. I added some snow as a final touch to fit with the scene.
Like the crate, the jerrycan needed to be as low-poly, I was also short on time and couldn't model in ZBrush, so after the low poly was finished I moved it into Quixel to create some quick normals. The design on the side is what I came up with, I added snow across the top and some oil prints along the sides where it has been handled.
Top break up the shape of the repeating wheel arches I decided to have a set of log running down one side. Old Russian tanks used to have these log to assist in getting out of mud, snow or any hazardous ground when stuck. Like the jerrycan, after the low-poly was finished I moved it straight to Quixel. Using an image of pine bark I create a sufficient normal map, and used Quixels leather texture for the straps.
The final object I wanted in the scene was a camping tent, something old and beaten-up looking. With an animation, it will help portray the heavy winds and blizzard. Using a simple fabric, mud and snow texture it was good enough to be used.
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