Wednesday, 27 April 2016

Foliage, Rocks and Signs


This is a rock I modeled way back for my group game project. To help is fit with this new scene, I lightened the rock somewhat and tinted it brown so it stood out among the snow better. On each end of the rock I coated snow, this is because the rock will be used multiple times in both directions.
The current ground in the scene was fairly sparse, it needed some foliage. I quickly created some blades of grass, then arranged them to look like clumps of grass. Then I baked them through Maya using a diffuse transfer map. I then used the smaller clumps to form a bush as seen above and some larger areas of grass as seen below. 
The grass in the scene used Unity's terrain to react to the wind and animate, whereas the bushes used a shader I created to appear as though there is wind.
These footprints are simple sprites that I placed leading from the tank to the camp. Below are the signs I textured for placement on the tank. I made it a sprite sheet in Unity, and simply changed the material so it was affected by the light in the scene.

No comments:

Post a Comment