Firstly, using some of the provided textures I created a basic tree and bush, added colliders, wind animations, etc. Once I had a grasp of the interface, the software was very easy to understand and gave a great depth of creative freedom.
The grass shown in the images above was created previously. Using Maya, I made and arranged some blades of grass and applied a basic colour ramp texture. I projected the grass onto a flat plane and exported it to use in Photoshop. After editing the colour and creating the alpha channel, I dilated the image a few times before importing it into Unity for use.
I went back into Speed Tree to quickly create a new bush using some different textures I put together using similar techniques as used making the grass, this broke up the green in the scene and added some much needed diversity.
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