These are the developments in a few of the GUI element currently present in game. Every asset has gone through multiple concepts and revisions so that they fit the games style, but also stay consistent with other GUI elements.
These are some cursor designs. The above shows what I originally had in-game. The problem I had with this design was the cursor was going to be so small that it needed a much simpler shape, with this design, its form wasn't strong enough to be distinct among objects in the game world.
I revised the cursor to the design below. I much simpler and distinct shape in comparison, I also had it at a 45 degree angle so that it didn't blend into the game world, as well as making it wider.
The buttons above show some early concepts for the in game menu. The idea was that the candles would be animated, flickering slightly. As with the rest of the GUI, its very ornate and comprised of a lot of warm colors to further the importance of candle light. The button below is a later concept in which I have beveled the corners to make it appear less harsh. The cloth drape is no longer present so that we could increase the font size without having to need a larger icon, the area the drape covered was wasted space and didn't add much to the design anyway.
This next design was more-or-less the final GUI. I kept the beveled edges, as well as the wooden backing and gold trim. To add a little red to the icon, instead of the drape, I inserted a red channel through the border, this breaks up the shape and colour somewhat, making it less yellow/brown. The candles underneath are what will sit on top of the various elements in the menus.
This next icon is fairly self-explanatory, this will be the in-game button to access the pause/settings menu. This uses the same material textures I created for the other GUI elements and game.
These couple images some some mock-ups of the menus. The above is the title screen and the below is the in-game menu.