With the final touches complete the scene was finished. I added sound affects for the tank, wind and rustling trees. The smoke billowing out of the vents was created using Unity's particle system, and I also added some lighting for the headlight and rear ligthts.
When the scene is loaded it plays a cut-scene of the camera orbiting the tank then stopping as it gets to the camp, after which, allowing the player to move around the scene.
I would have liked to add more to the scene, a ravaged city-scape in the background and other vehicle wrecks would have given more of a background to the tank and overall project. Also I would have make the tank look more post-apocalyptic by adding a lot more metal panelling, but I should have decided that earlier in the project so I could model it in that way.