Thursday, 26 March 2015

3D Modelling Task - Finn

The final modeling project of the term was to create this character, Finn, from the two reference images provided. Then to UV-unwrap it and give it a texture.
I started with the head of the character, this was probably the most difficult areas of the model, so I got it done first. It came out rather well and is fairly recognisable. The edge loops are fairly uniform too.
Here is where I extruded the legs from, you can see where the pelvis ends and the legs start.
This is the final model, I think it turned out well, with the excepting of the feet, they appear slightly stretched and there aren't many surfaces on them.
This is the character all unwrapped. By using the cut UV-edge tool I skinned the character and lay out the UV shells ready for texturing.

Tuesday, 24 March 2015

Anthropomorphic Frog - Frog Cops

This week was about anthropomorphic creatures and the task of the week was to design an anthropomorphic frog.
These are my initial ideas for my frog creation. After looking at a few images I thought frogs fit the role of a stereotypical American cop quite well. I drew a few archetypes based on different frog species and created some neater ones with uniforms and props on.
This is the refined sketch with block colours added, I picked two different species to fit the stereotype. Having two characters allowed me to have a more varied colour pallette too, having a darker and lighter frog.
This is the final pair. Using sections of the images from above, I created the texture of the frog's skin, for the tone and shading I created a fixed shadow, and underneath made a softer shadowing by blending the colours, this makes the characters appear more rounded rather that geometric or flat.
I think it came out really well, but I would have liked to spend more time on it so to clean up edges and define the shadow even more so. 

Thursday, 5 March 2015

Steampunk Design

Steampunk was this week subject matter and I instantly though of old Victorian diving suits, these suits were crazy and looked utterly bizarre, and that's what gave them character, often appearing creepy and mysterious. 
I liked the idea that in an alternate world, these diving suit were used as some sort of armour, they were very thick iron suits, and could deflect anything thrown at them because of this. I created a sort of steam-powered giant in diving suit armour.
To give a sense of scale I added a mall figure being clutched by the giant. As for colour I chose brass and rusted colours to give it a look of wear and tear.

Friday, 20 February 2015

Alternate Lava Monster

The task for this week was all about lava. Carrying on from the tutorial session , I had to design and create my own lava monster. I took inspiration from real lava as well as some golem-like creatures covered in stone slabs being kept together with molten rock.
Here is the original sketch I did, I was going to draw a golem creature like the above, but I felt that wasn't very original. I wanted the creature to appear like an animal, in this instance a wolf. I drew it in a dynamic pose with a lot of foreshortening and movement, it helped fill out the page. 
Now I added the parts that make it into a lava monster, large stone slabs make up the muscle forms of the creature and give it the look of the animal. I added fire arching out the back and from the tail to appear as fur.
Now to add colour. I used the same technique taught in the tutorial session, using an off-white with a glow effect and adding over a texture found online, the stone areas also have an over-layed texture to break up the colour more-so.
This is the final outcome with an added background, I created a background similar to that I did during the tutorial. I also lit up the area underneath, showing that the lava and fire are giving off light.

Wednesday, 18 February 2015

Game Project: Landscape Concepts

Continuing the group game project, we needed to start making terrain pieces for our environment. Since the game was based in a desert, we came up with a canyon for the player to fly through.
This first image is a wide shot of the canyon, fairly steep cliffs and a flourishing river below, the player would be directed through canyon and would not be able to leave.
This is a concept for the end goal of the game, a sort of Utopian city full of airship docks, this would be where the player must reach before they are killed.
And the final image is of my idea of a pirate settlement hanging from the sides of the canyon, this would be where the pirates spawn from and allow the player to distinguish where airships may appear.

Friday, 13 February 2015

Lava Monster

In this tutorial I was introduced to creating effective looking lava in images. Given a base image of a clay model, I had to design a lava monster using the lava technique shown. It was fairly simple, and looked great if a good texture is over-layed on the lava areas. I also added a fairly simple background with some rocky spires and lava flows.

Pixel Art Robot

This session was all about pixel art. After a short tutorial, the task was to create a simplistic robot character in the pixel art style. This type of art style is quite fun and fairly simple if you take time to rough out pieces first. Each part of this robot started as a grey box that I filled in with the correct shapes. The only difficulty I ran into was the legs which were angled at 45 degrees, because of this the leg appear a bit jaggered.